<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Patch state on demand]]></title><description><![CDATA[<p>Is there anyway to patch the state on demand? I am building a card game for which I don't require continuous patching. On demand patch will suffice.</p>
<p>Room.broadcast is not useful as it doesn't provide onChange/diff.</p>
<p>I tried this.broadcastPatch() but it completely messed up the logic of my server.</p>
]]></description><link>http://discuss.colyseus.io/topic/319/patch-state-on-demand</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Apr 2026 13:02:42 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/319.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 08 Feb 2020 18:52:41 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Patch state on demand on Invalid Date]]></title><description><![CDATA[<p>Is there anyway to patch the state on demand? I am building a card game for which I don't require continuous patching. On demand patch will suffice.</p>
<p>Room.broadcast is not useful as it doesn't provide onChange/diff.</p>
<p>I tried this.broadcastPatch() but it completely messed up the logic of my server.</p>
]]></description><link>http://discuss.colyseus.io/post/1061</link><guid isPermaLink="true">http://discuss.colyseus.io/post/1061</guid><dc:creator><![CDATA[pmaloo]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>