<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Plane P2JS tiledmap demo - How to use Phaser 3 physics engine on the server]]></title><description><![CDATA[<p>Hi everyone,</p>
<p>A few months ago I've started my project using Colyseus and Phaser 3:<br />
<a href="https://github.com/damian-pastorini/dwdgame" rel="nofollow">https://github.com/damian-pastorini/dwdgame</a></p>
<p>After hit a few walls and considering it was my first project it took me some time until I was able to get the physics working on the server to avoid cheating.<br />
The way I get it done was using Phaser physics engine P2JS: <a href="https://github.com/schteppe/p2.js" rel="nofollow">https://github.com/schteppe/p2.js</a><br />
Doing this I was able to avoid an overhead of modules and stuff required to run a headless Phaser.</p>
<p>Here I bring for you a small example of how to recreate a Tiledmap using P2JS:<br />
<a href="https://github.com/damian-pastorini/p2js-tiledmap-demo" rel="nofollow">https://github.com/damian-pastorini/p2js-tiledmap-demo</a></p>
<p>I'm still finishing the dwdgame version 1.2.6 in which this demo will be fully integrated.</p>
<p>Hope you like it, and please I would love to get any feedback!</p>
]]></description><link>http://discuss.colyseus.io/topic/226/plane-p2js-tiledmap-demo-how-to-use-phaser-3-physics-engine-on-the-server</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Mar 2026 20:43:18 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/226.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 21 Mar 2019 22:37:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Plane P2JS tiledmap demo - How to use Phaser 3 physics engine on the server on Invalid Date]]></title><description><![CDATA[<p>Hi everyone,</p>
<p>A few months ago I've started my project using Colyseus and Phaser 3:<br />
<a href="https://github.com/damian-pastorini/dwdgame" rel="nofollow">https://github.com/damian-pastorini/dwdgame</a></p>
<p>After hit a few walls and considering it was my first project it took me some time until I was able to get the physics working on the server to avoid cheating.<br />
The way I get it done was using Phaser physics engine P2JS: <a href="https://github.com/schteppe/p2.js" rel="nofollow">https://github.com/schteppe/p2.js</a><br />
Doing this I was able to avoid an overhead of modules and stuff required to run a headless Phaser.</p>
<p>Here I bring for you a small example of how to recreate a Tiledmap using P2JS:<br />
<a href="https://github.com/damian-pastorini/p2js-tiledmap-demo" rel="nofollow">https://github.com/damian-pastorini/p2js-tiledmap-demo</a></p>
<p>I'm still finishing the dwdgame version 1.2.6 in which this demo will be fully integrated.</p>
<p>Hope you like it, and please I would love to get any feedback!</p>
]]></description><link>http://discuss.colyseus.io/post/758</link><guid isPermaLink="true">http://discuss.colyseus.io/post/758</guid><dc:creator><![CDATA[dpastorini]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>