<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Restore room handlers after server restart]]></title><description><![CDATA[<p>Hi all.<br />
How can I restore the room handlers with their state after the server is restarted? Some game room (session) logic should continue on the server without connected users.<br />
Maybe I'm wrong in the approach? Could you direct me in the right direction<br />
Thanks</p>
]]></description><link>http://discuss.colyseus.io/topic/201/restore-room-handlers-after-server-restart</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Apr 2026 18:09:58 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/201.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 18 Jan 2019 22:50:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Restore room handlers after server restart on Invalid Date]]></title><description><![CDATA[<p>Hi all.<br />
How can I restore the room handlers with their state after the server is restarted? Some game room (session) logic should continue on the server without connected users.<br />
Maybe I'm wrong in the approach? Could you direct me in the right direction<br />
Thanks</p>
]]></description><link>http://discuss.colyseus.io/post/651</link><guid isPermaLink="true">http://discuss.colyseus.io/post/651</guid><dc:creator><![CDATA[kukuts]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Restore room handlers after server restart on Invalid Date]]></title><description><![CDATA[<p>One thing you can do is set room.autoDispose to false, which will let it keep going after all users have disconnected.</p>
]]></description><link>http://discuss.colyseus.io/post/652</link><guid isPermaLink="true">http://discuss.colyseus.io/post/652</guid><dc:creator><![CDATA[seiyria]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Restore room handlers after server restart on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/4">@seiyria</a> Yes, but it does not solve the problem of restarting the server.</p>
]]></description><link>http://discuss.colyseus.io/post/653</link><guid isPermaLink="true">http://discuss.colyseus.io/post/653</guid><dc:creator><![CDATA[kukuts]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Restore room handlers after server restart on Invalid Date]]></title><description><![CDATA[<p>hey <a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/287">@kukuts</a>, after restarting is not easily done.</p>
]]></description><link>http://discuss.colyseus.io/post/654</link><guid isPermaLink="true">http://discuss.colyseus.io/post/654</guid><dc:creator><![CDATA[endel]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Restore room handlers after server restart on Invalid Date]]></title><description><![CDATA[<p>You will not be able to easily restart game loops and etc after the server restarts. The best you can do is persist the relevant state to the DB and load it when the room is created again.</p>
]]></description><link>http://discuss.colyseus.io/post/656</link><guid isPermaLink="true">http://discuss.colyseus.io/post/656</guid><dc:creator><![CDATA[seiyria]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>