<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Individual state synchronization with each player]]></title><description><![CDATA[<p>Hello,</p>
<p>I started working on a game using Colyseus. Currently, I have all players in one room and I am synchronizing the entire game state with all clients. Actually, I would like to share some of the information only with each individual player. For example, each player needs to know only their own health points, not the health points of other players.</p>
<p>I am aware of the <code>room.send()</code> method, but it would be much more convenient if I could have automatic synchronization like it is possible with the game state that is shared with all players. Is this possible?</p>
<p>Thanks for your help!</p>
]]></description><link>http://discuss.colyseus.io/topic/134/individual-state-synchronization-with-each-player</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Apr 2026 14:57:01 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/134.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 20 Aug 2018 13:59:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Individual state synchronization with each player on Invalid Date]]></title><description><![CDATA[<p>Hello,</p>
<p>I started working on a game using Colyseus. Currently, I have all players in one room and I am synchronizing the entire game state with all clients. Actually, I would like to share some of the information only with each individual player. For example, each player needs to know only their own health points, not the health points of other players.</p>
<p>I am aware of the <code>room.send()</code> method, but it would be much more convenient if I could have automatic synchronization like it is possible with the game state that is shared with all players. Is this possible?</p>
<p>Thanks for your help!</p>
]]></description><link>http://discuss.colyseus.io/post/443</link><guid isPermaLink="true">http://discuss.colyseus.io/post/443</guid><dc:creator><![CDATA[benti]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Individual state synchronization with each player on Invalid Date]]></title><description><![CDATA[<p>Ok, I found the answer myself thanks to <a href="https://discuss.colyseus.io/topic/136/synchronize-only-a-subset-of-the-data" rel="nofollow">this thread </a>:</p>
<p><a href="https://github.com/gamestdio/colyseus/issues/59#issuecomment-403288409" rel="nofollow">https://github.com/gamestdio/colyseus/issues/59#issuecomment-403288409</a></p>
<p>Currently, <code>room.send()</code> is the best method to achieve what I described.</p>
]]></description><link>http://discuss.colyseus.io/post/449</link><guid isPermaLink="true">http://discuss.colyseus.io/post/449</guid><dc:creator><![CDATA[benti]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>