<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Version 0.8.x and beyond!]]></title><description><![CDATA[<p>Hey there,</p>
<p>The version <code>0.8.0</code> of the server and all clients have been released!</p>
<p>From now on, the minor version number of the server and clients should match for compatibility. Once the server has all the <a href="https://github.com/gamestdio/colyseus/wiki/Roadmap" rel="nofollow">planned features</a> to be considered <code>1.0.0</code>, the major version should match for compatibility instead.</p>
<h4>Changes on <code>0.8.0</code></h4>
<ul>
<li>Introduced authentication support.  (<a href="https://github.com/gamestdio/colyseus/wiki/Authentication" rel="nofollow">See docs</a>, <a href="https://github.com/gamestdio/colyseus/issues/49" rel="nofollow">#49</a>, <a href="https://github.com/gamestdio/colyseus/pull/110" rel="nofollow">#110</a>)
<ul>
<li>Introduced new <code>verifyClient(client, options)</code> step during user connection</li>
</ul>
</li>
<li>Support for graceful shutting down clients and rooms (<a href="https://github.com/gamestdio/colyseus/issues/107" rel="nofollow">#107</a>, <a href="https://github.com/gamestdio/colyseus/pull/108" rel="nofollow">#108</a>)</li>
<li>The <code>&quot;bad checksum&quot;</code> error should be gone forever!</li>
<li>Using <code>notepack.io</code> instead of <code>msgpack-lite</code>, which is faster and supports <code>toJSON</code> on serialization level. (<a href="https://github.com/gamestdio/colyseus/issues/59#issuecomment-339452533" rel="nofollow">see discussion</a>)</li>
</ul>
<h4>Releases:</h4>
<ul>
<li><a href="https://github.com/gamestdio/colyseus/releases/tag/0.8.0" rel="nofollow">colyseus@0.8.0</a></li>
<li><a href="https://github.com/gamestdio/colyseus.js/releases/tag/0.8.0" rel="nofollow">colyseus.js@0.8.0</a></li>
<li><a href="https://github.com/gamestdio/colyseus-unity3d/releases/tag/0.8.0" rel="nofollow">colyseus-unity3d@0.8.0</a></li>
</ul>
<p>Special thanks to <a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/4">@seiyria</a> and <a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/5">@oyed</a> on this release, you guys rock &lt;3</p>
]]></description><link>http://discuss.colyseus.io/topic/12/version-0-8-x-and-beyond</link><generator>RSS for Node</generator><lastBuildDate>Thu, 12 Mar 2026 16:33:28 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/12.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 14 Nov 2017 01:06:41 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Version 0.8.x and beyond! on Invalid Date]]></title><description><![CDATA[<p>Hey there,</p>
<p>The version <code>0.8.0</code> of the server and all clients have been released!</p>
<p>From now on, the minor version number of the server and clients should match for compatibility. Once the server has all the <a href="https://github.com/gamestdio/colyseus/wiki/Roadmap" rel="nofollow">planned features</a> to be considered <code>1.0.0</code>, the major version should match for compatibility instead.</p>
<h4>Changes on <code>0.8.0</code></h4>
<ul>
<li>Introduced authentication support.  (<a href="https://github.com/gamestdio/colyseus/wiki/Authentication" rel="nofollow">See docs</a>, <a href="https://github.com/gamestdio/colyseus/issues/49" rel="nofollow">#49</a>, <a href="https://github.com/gamestdio/colyseus/pull/110" rel="nofollow">#110</a>)
<ul>
<li>Introduced new <code>verifyClient(client, options)</code> step during user connection</li>
</ul>
</li>
<li>Support for graceful shutting down clients and rooms (<a href="https://github.com/gamestdio/colyseus/issues/107" rel="nofollow">#107</a>, <a href="https://github.com/gamestdio/colyseus/pull/108" rel="nofollow">#108</a>)</li>
<li>The <code>&quot;bad checksum&quot;</code> error should be gone forever!</li>
<li>Using <code>notepack.io</code> instead of <code>msgpack-lite</code>, which is faster and supports <code>toJSON</code> on serialization level. (<a href="https://github.com/gamestdio/colyseus/issues/59#issuecomment-339452533" rel="nofollow">see discussion</a>)</li>
</ul>
<h4>Releases:</h4>
<ul>
<li><a href="https://github.com/gamestdio/colyseus/releases/tag/0.8.0" rel="nofollow">colyseus@0.8.0</a></li>
<li><a href="https://github.com/gamestdio/colyseus.js/releases/tag/0.8.0" rel="nofollow">colyseus.js@0.8.0</a></li>
<li><a href="https://github.com/gamestdio/colyseus-unity3d/releases/tag/0.8.0" rel="nofollow">colyseus-unity3d@0.8.0</a></li>
</ul>
<p>Special thanks to <a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/4">@seiyria</a> and <a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/5">@oyed</a> on this release, you guys rock &lt;3</p>
]]></description><link>http://discuss.colyseus.io/post/17</link><guid isPermaLink="true">http://discuss.colyseus.io/post/17</guid><dc:creator><![CDATA[endel]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>