Thanks, this works!
My client now receives new data it gains access to. It's not significant in my case (at least not yet), but the client doesn't lose access to data it had access to before - though doesn't seem to get updates to it. My hope is that if it re-gains access to that data, it'll update again, but I can't test that yet... If I have issues there I'll post again.
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Posts made by lee-orr
RE: Re-triggering filter on condition changes
posted in Questions & Help •
Re-triggering filter on condition changes
posted in Questions & Help •
Hello!
I have a situation where I'm using filters to hide certain things (in my specific case, some map-related data) from a player based on a parameter in the player's state. When that parameter changes, I need to get the filters to adjust - and change the state that is available to the player - but it doesn't happen automatically. Is there a way to re-trigger these filters?
Thanks,
Lee-Orr